[1]
Deviana Putri Septia Ningrum et al. 2025. The Appeal of Gamification in E-Commerce: The Role of Vouchers, Coins, and Badges on Indonesian Consumer Behavior. Managing: Jurnal Bisnis dan Manajemen. 2, 2 (Dec. 2025), 141–148. DOI:https://doi.org/10.61166/managing.v2i2.74.